Orange Robot · Gaming Studio

The arcade, reimagined.

Games you already know how to play, with one rule changed.

The idea

Familiar in five seconds. Difficult for the rest of it.

No tutorial

One input. If a game needs a screen explaining the controls, the controls are wrong.

One rule, changed

The twist is a mechanic, not a theme — felt in the first thirty seconds.

Short by design

You come back for the score you nearly beat, not a daily reward.

Hard, but fair

You lose because of something you did. No unwinnable spawns, and no difficulty that quietly scales to keep you paying.

Titles

Playable now, and coming.

In development

Next up

More games you know, with a rule that is not where you left it. They appear here when they are finished.

Work for hire

We build games for other people too.

Talk to the studio